| Features | User Benefits |
| Continuous motion parallax | The pictures don't "jump" between the views, horizontal perspective |
| There's no contradiction between eye-convergence and focusing | No discomfort, seasickness or disorientation |
| Voxels can be individually addressed | The point of a given view does not move if the viewer is moving and is exactly there where it seems to be |
| Wide viewing angle, optional viewing distance | Collaborative use |
| No eye or head tracking used | Not necessary to stand in one point, free motion possible |
| No latency |
| No invalid zones in the field of view | The 3D view can be seen in the entire field of view given |
| The points can be generated anywhere in the field of view | Optional shaped objects or 3D view can be visualized |
| Objects could appear behind and in front of the display screen |
| Ability to show hidden edges | Wide scale of displayed images, textures vs. wire frame images only |
| Direction selective light emittance of each pixel | Window-like view, all light beams are present as in natural view |
| Full compatibility with optional software environment | Ability to display any 3D information and to use different 3D sw without restrictions |
| Compatible with current displaying conventions | Easy replacement of desktop 2D monitors |
| High refreshment rate possible | Motion picture, interactivity |
| Brightness | Good visibility under various ambient lighting conditions |
| Resolution (X,Y) | Clear, sharp pictures |
| Depth resolution (Z) | Good depth of the 3D view |
| Color resolution | True colours |
| Practical display sizes | System can be built from small to large sizes |
| No moving parts | Reliability, proper lifetime, mobile applications, no noise |