i-MareCulture
R & D Projects


Advanced VR, iMmersive serious games and Augmented REality as tools
to raise awareness and access to European underwater CULTURal heritagE

Duration: 01-11-2016 / 31-10-2019

 

Participant role
Participant name
Country
COORDINATOR CYPRUS UNIVERSITY OF TECHNOLOGY CY
PARTNER MASARYK UNIVERSITY CZ
PARTNER CONCORDIA UNIVERSITY CA
PARTNER UNIVERSITY OF SARAJEVU UoS
PARTNER AIX MARSEILLE UNIVERSITÉ FR
PARTNER UNIVERSITY OF CYPRUS CY
PARTNER 3D RESEARCH PT
PARTNER UNIVERSITA NOVA DE LISBOA PT
PARTNER HOLOGRAFIKA HU
PARTNER MINISTERO DEI BENI E DELLE ATTIVITA CULTURALI E DEL TURISMO IT
PARTNER PIERIDES FOUNDATION CY


Objective:

Project’s i-MareCulture scope is to raise public awareness of European identity by focusing in maritime cultural heritage, which by default bridges different civilizations. In particular, i-MareCulture aims in bringing inherently unreachable underwater cultural heritage within digital reach of the wide public by implementing virtual visits, serious games with immersive technologies and underwater augmented reality. Scope of the project is to design, analyze, develop and validate pioneer applications and systems in the context of Virtual Museums through collaborative and innovative research from a diverse group of scientists, researchers, archaeologists, experts and museums.

​The project i-MareCulture is unique, innovative and promising, contributing fully to the H2020 Framework and the Digital Agenda for Europe, a H2020 initiative, for New Skills and Jobs. In addition, this project abides by the EU's strategy to become a smart, sustainable and inclusive economy by implementing the knowledge triangle by connecting the Education, Research and Industry by supporting and boosting innovative enterprise to develop their technological breakthroughs into viable products in the area of Virtual Museums and Digital Heritage, with real commercial potential.






 

 

 
 

 
  
 Projects General
  
 
The company won important national and EU grants that allowed to accelerate the R&D work to create the next generation high-resolution monitor type display and a wall-size 3D projector system. Holografika`s research team has actively been involved in the continuous development of the theory and practice of real-time holographic displays. Along with the technologies used in the successive 3D display generations the company has started to develop related 3D technologies, like 3D acquisition, 3D compression and possible 3D formats.

 
Links and Information
  • H2020 Projects
Mid Sweden University

 

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