R & D Projects
  
 Projects General
  
 
The company won important national and EU grants that allowed to accelerate the R&D work to create the next generation high-resolution monitor type display and a wall-size 3D projector system. Holografika`s research team has actively been involved in the continuous development of the theory and practice of real-time holographic displays. Along with the technologies used in the successive 3D display generations the company has started to develop related 3D technologies, like 3D acquisition, 3D compression and possible 3D formats.


QoE-NET
Innovative Quality of Experience Management in Emerging Multimedia Services - http://www.qoenet-itn.eu/

A Marie Skłodowska-Curie Initial Training Network
Duration: 01-01-2015 / 31-12-2018

 

Participant role
Participant name
Country
CO University of Cagliari (UniCA) IT
CR Kingston University (KU) UK
CR Deutsche Telekom (DT) GE
CR University of Plymouth (UoP) UK
CR The Walt Disney Company (Schweiz) GmbH (DRZ)
CH
CR École Polytechnique Fédérale de Lausanne (EPFL)
CH
CR Norges Teknisk-Naturvitenskapelige Universitet (NTNU)
NO
CR Holografika (HOL)
HU
PO Technische Universität Berlin (TUB)
CH
PO International Telecommunication Union, Telecommunication Standardization Sector (ITU-T)
CH
PO Yonsei University (YU)
KR

 

Objective:

The project addresses the needs for models, methodologies and tools for an effective management of the QoE along the whole chain of design, production, delivery and control of multimedia services. Particular attention will be devoted to three applications: mobile gaming, social TV, and web-services.

This figure shows the interaction between the QoE-Net research areas and the eco-system of factors in multimedia service provisioning, where the quality of experience should be strongly considered:

  • Content and context-aware coding: it refers to the coding procedures for optimised QoE at the server side, to be aware of the content to be compressed and protected from errors and the context where the content will be consumed.
  • Context and network-aware delivery: it refers to the media delivery or transmission mechanisms which are able to optimise QoE from network side.
  • Content and context-aware decoding/displaying: it refers to decoding procedures and displaying techniques for optimised QoE at user terminal side.
  • QoE monitoring, control and management: it refers to the activities of monitoring, control and management which should be conducted in each of the three blocks described above.
  • QoE definition, modelling and evaluation: it refers to the definition/features and modelling of QoE, and evaluation of QoE models based on user subjective tests.

As shown in the figure, in addition to the above key technical aspects addressed along the media delivery chain, non-technical aspects which will have a strong impact on QoE will also be investigated. These include: the environmental impact or the context awareness on QoE; the psychological/social impact on user perception and consequently on QoE; the business impact (e.g. cost or financial aspects) on QoE; the impact of different services on QoE; the aesthetics/art and design impact; the display/rendering of multimedia contents and their impact on QoE. As highlighted, all these procedures in this project will be guided by the three key applications.

Every factor is strictly linked to each other and the management of the QoE needs a complete understanding of all issues involved. For this reason the ESRs involved in the network will study the whole QoE eco-system together with an in-depth investigation of the issues covering one or more specific factor(s).


 

 

 
H2020 Projects
  • QoE-Net - Innovative Quality of Experience Management in Emerging Multimedia Services
Read more
  • OptIntegral - Advertisement displays manufactured by hybrid in-mould integration
Read more
  • ETN-FPI - European Training Network on Full Parallax Imaging
Read more
  • i-MareCulture - Advanced VR, iMmersive serious games and Augmented REality
    as tools to raise awareness and access to European underwater CULTURal heritagE
Read more


 

 
Prolight-IAPP
Modern Signal Processing Methods for Ultra-realistic Light-Field Displays - http://www.prolight-iapp.eu/

Duration: 01-01-2013 / 31-12-2016

 

Participant role
Participant name
Country
CO Tampere University of Technology FI
CR HOLOGRAFIKA H

 

Objective:

The PROLIGHT-IAPP project aims at advancing the research and development in the area of visual media through developing modern signal processing methods for ultra-realistic light field displays. The project suggests forming a strategic intersectoral partnership between two entities: the Department of Signal Processing at Tampere University of Technology and the SME Holografika, with the aim to elevate to the next level of visual media experience through the mechanisms of advanced research training, career development and knowledge exchange. In a joint research concept, the project partners adopt the notation of light field as the most complex phenomena carrying information about visual scenes and whose reproduction brings the desired higher realism. The research programme addresses the problems of capture, analysis, modelling, compression and rendering of light fields of real-world scenes, so to support the further development of the light-field display technologies and to ensure an enhanced user experience. The approach makes case of state-of-the-art displays being developed by Holografika and while tailoring capture and compression methods for them, aims also at advancing the theory of light-field modelling and its practical application on next-generation 3D displays.
The knowledge-of-transfer programme relies on the complementary expertise of the two partners and effectively supports the ambitious research through six two-way secondments of mixture of researchers within the consortium and three external recruitment of experienced researchers. Training activities in the form of advanced courses and two summer schools and networking activities in the form of four workshops are planned for ensuring project-specific as well as broader training of the people involved. The project results shall bring healthy and highly-realistic visualization of real-world 3D scenes on light-field displays and will strengthen the European position in this emerging field of research.

The PROLIGHT-IAPP project aims at advancing the research and development in the area of visual media through developing modern signal processing methods for ultra-realistic light field displays.
The project suggests forming a strategic intersectoral partnership between two entities: the Department of Signal Processing at Tampere University of Technology and the SME Holografika, with the aim to elevate to the next level of visual media experience through the mechanisms of advanced research training, career development and knowledge exchange. In a joint research concept, the project partners adopt the notation of light field as the most complex phenomena carrying information about visual scenes and whose reproduction brings the desired higher realism. The research programme addresses the problems of capture, analysis, modelling, compression and rendering of light fields of real-world scenes, so to support the further development of the light-field display technologies and to ensure an enhanced user experience. The approach makes case of state-of-the-art displays being developed by Holografika and while tailoring capture and compression methods for them, aims also at advancing the theory of light-field modelling and its practical application on next-generation 3D displays.

The knowledge-of-transfer programme relies on the complementary expertise of the two partners and effectively supports the ambitious research through six two-way secondments of mixture of researchers within the consortium and three external recruitment of experienced researchers. Training activities in the form of advanced courses and two summer schools and networking activities in the form of four workshops are planned for ensuring project-specific as well as broader training of the people involved. The project results shall bring healthy and highly-realistic visualization of real-world 3D scenes on light-field displays and will strengthen the European position in this emerging field of research.

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COST Actions
  • 3D-ConTourNet - 3D Content Creation, Coding and Transmission over Future Media Networks
Read more


 

 
3D-ConTourNet
3D-ConTourNet - 3D Content Creation, Coding and Transmission over Future Media Networks - http://www.3d-contournet.eu/

 

Abstract:

This COST Action undertakes coordinated research collaboration, at European level, in 3D multimedia creation, encoding, delivery and reception of services and applications over future networking technologies. A scientific framework is devised to integrate the main elements of the delivery chain, such as 3D content creation and encoding evolution, transmission across heterogeneous networks and user consumption, taking perceived quality as an overall key performance factor.

Several individual R&D efforts are currently running across Europe, targeted at 3D technologies. This Action aims at beyond this trend by tightening closer together scattered efforts and integrating all technological elements with user 3D quality perception. To reach this goal, this Action fuels cooperation between researchers and industry experts, envisaging production of technical and scientific deliverables for researchers, scientists, engineers and managers, new business model recommendations for content and service providers through joint meetings across academia and industry, plus documentation and multimedia presentations to promote 3D technology in the society.

The benefits include increased relevancy of European research, contribution to the development and sustainability of new and better 3D multimedia communications technology and provision of a platform for faster launching and adoption of related new products and services across Europe for end users’ beneficiary.

 

 

COST

 

 
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News and Events
Holografika will exhibit at GIANT Healthcare event
28-30 November 2017, London, UK
Read more
Event photos at Facebook
Holografika presenting on 2017 Display Summit
October 4-5, Rockwell Collins facility, Sterling, Virginia
Read more
SPIE. Digital Optical Technologies Conference
26-28 June 2017, Munich, Germany
Tibor Balogh CEO's presentation:
"VR versus LF"

Publication
"GPU assisted light field capture and processing" presentation by Holografika at GPU Day 2017
22-23 June 2017, Budapest, Hungary
Read more
Girls'Day at Holografika
27 April 2017, Budapest, Hungary
Read more (HUN)
Read more (ENG)
Photos at Facebook
Academy for All:
Tibor Balogh CEO's presentation:
"From Holografika to HoloVizio" (Youtube) [HUN]
Mindenki Akadémiája website
In the news:
"3D Displays" article in Photonics Spectra
including HoloVizio technology
Read article
Hungarian TV video report 
"Jön a holovízió, a valódi 3D tévé"
Tovább
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HoloVizio C80 glasses-free 3D cinema system
HoloVizio C80 glasses-free 3D cinema system
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