R & D Projects
  
 Projects General
  
 
The company won important national and EU grants that allowed to accelerate the R&D work to create the next generation high-resolution monitor type display and a wall-size 3D projector system. Holografika`s research team has actively been involved in the continuous development of the theory and practice of real-time holographic displays. Along with the technologies used in the successive 3D display generations the company has started to develop related 3D technologies, like 3D acquisition, 3D compression and possible 3D formats.


LiveRay
Live Light Field Recording and Display - http://www.holografika.com/LiveRay

Duration: 01-05-2016 / 30-04-2018

 

Participant role
Participant name
Country
CO HOLOGRAFIKA HU
CR RAYTRIX GMBH DE

 

Summary:

The project creates the first integrated light-field camera & light-field display system that enables the direct capturing of 3D light fields with a purpose-built camera, and visualize it in real time on a glasses-free light-field 3D display. Light-field is an emerging concept for representing rich 3D visual information that is able to capture real world phenomena with unprecedented image quality. A light field describes visual information as a set of light rays that pass a (sensor / display) surface, but apart from capturing the position and color of each light ray, the direction of each light rays is also recorded. Both light-field cameras and light-field display exist in the market as of today (from Raytrix and Holografika, respectively). While light-field displays can reproduce hologram-like, full color, real time representations of anything that can be captured in light-field format, light-field cameras can capture 4D information of a subject, which can be used to reconstruct the depth of the recorded scene for every pixel, as well as to reconstruct all-in-focus images, all from a single shot. This project is the first to combine the two technologies to generate completely new and exciting business opportunities.







 

 
i-MareCulture
Advanced VR, iMmersive serious games and Augmented REality as tools
to raise awareness and access to European underwater CULTURal heritagE

Duration: 01-11-2016 / 31-10-2019

 

Participant role
Participant name
Country
COORDINATOR CYPRUS UNIVERSITY OF TECHNOLOGY CY
PARTNER MASARYK UNIVERSITY CZ
PARTNER CONCORDIA UNIVERSITY CA
PARTNER UNIVERSITY OF SARAJEVU UoS
PARTNER AIX MARSEILLE UNIVERSITÉ FR
PARTNER UNIVERSITY OF CYPRUS CY
PARTNER 3D RESEARCH PT
PARTNER UNIVERSITA NOVA DE LISBOA PT
PARTNER HOLOGRAFIKA HU
PARTNER MINISTERO DEI BENI E DELLE ATTIVITA CULTURALI E DEL TURISMO IT
PARTNER PIERIDES FOUNDATION CY


Objective:

Project’s i-MareCulture scope is to raise public awareness of European identity by focusing in maritime cultural heritage, which by default bridges different civilizations. In particular, i-MareCulture aims in bringing inherently unreachable underwater cultural heritage within digital reach of the wide public by implementing virtual visits, serious games with immersive technologies and underwater augmented reality. Scope of the project is to design, analyze, develop and validate pioneer applications and systems in the context of Virtual Museums through collaborative and innovative research from a diverse group of scientists, researchers, archaeologists, experts and museums.

​The project i-MareCulture is unique, innovative and promising, contributing fully to the H2020 Framework and the Digital Agenda for Europe, a H2020 initiative, for New Skills and Jobs. In addition, this project abides by the EU's strategy to become a smart, sustainable and inclusive economy by implementing the knowledge triangle by connecting the Education, Research and Industry by supporting and boosting innovative enterprise to develop their technological breakthroughs into viable products in the area of Virtual Museums and Digital Heritage, with real commercial potential.






 

 

 
ETN-FPI
European Training Network on Full Parallax Imaging - http://www.full-parallax-imaging.eu/

Duration: 01-10-2015 / 30-09-2019

 

Participant role
Participant name
Country
AB Tampere University of Technology FIN
AB Mid Sweden University SWE
AB University of Valencia ESP
AB Newcastle University UK
AB Christian-Albrecht-University Kiel DE
NAB Fraunhofer IIS DE
NAB Holografika HU
NAB Raytrix GmbH DE
PO Yleisradio Oy FI
PO New Factory Ltd. (Hermia Group / Innovaatio Oy Uusi Tehdas) FI
PO Nanyang Technological University SGP
PO RealEyes GmbH DE
PO Centre for Genomic Regulation ESP
PO Huawei Technologies Duesseldorf GmbH DE
PO Exact Innovation DE
PO Pázmány Péter Catholic University HU

AB: Academic Beneficiary
NAB: Non-Academic Beneficiary
PO: Partner Organization

 

Objective:

Research-wise, the project aims at studying the phenomena of lightfield formation, propagation and perception in order to develop future imaging devices, which recreate the visual world realistically. Different disciplines deal with these phenomena.
Physics and optics look at light as either wave or ray phenomenon and study its propagation and diffraction effects therein.
Computer graphics deals with properties of materials, lighting conditions and corresponding ray rendering.
Computer vision studies object recognition, scene analysis and interpretation.
Visual neuroscience studies how these tasks are achieved by the human visual system and builds computational models to describe and quantify how our vision works.

Naturally, different fields of science approach relevant problems using different concepts and terminology. The network combines five underlying fundamental areas for training and research, namely visual neuroscience, visual computing, signal and data processing, optics and management of innovation. On top of them we build a research program organized in three research WPs, where the individual projects are integrated in order to address the challenges in FPI. It is complemented by a comprehensive training program, and a wide set of dissemination and outreach activities.






 

 

 
Tangible3D
Tangible Holographic 3D Objects with Virtual Touch - http://www.holografika.com/Tangible3D

Duration: 01-04-2014 / 31-03-2016

 

Participant role
Participant name
Country
CO HOLOGRAFIKA HU
CR UNIVERSITY OF BRISTOL UK

 

Summary:

The Tangible3D project will create the first interactive tactile true-3D displays that integrate the complete light field 3D space, with all parts of the scene directly available for interaction (from Holografika) with a non-contact tactile system that allows users to feel the objects in mid-air (from Ultrahaptics). The 3D display system will allow users to reach into the viewing volume to touch virtual objects, and even feel gradients of haptic feedback as the hands penetrate into virtual objects.


 

 
OptIntegral
Advertisement displays manufactured by hybrid in-mould integration - www.optintegral.eu

Duration: 01-02-2015 / 31-01-2018

 

Participant role
Participant name
Country
CO EURECAT
ES
CR TEKNOLOGIAN TUTKIMUSKESKUS VTT (VTT)
FI
CR SIMULACIONS OPTIQUES SL (SNELL)
ES
CR LUMYCOMP DESIGN LTD (LUMY)
BG
CR MEGATEX COMMERCE LTD (MEGATEX)
BG
CR NEONELEKTRO OY (NEO)
FI
CR HOLOGRAFIKA HOLOGRAMELOALLITO, 
FEJLESZTO ES FORGALMAZO KFT (HOL)
HU
CR UNIVERSITY OF BATH (UBATH)
UK
CR ASOCIACION ESPAÑOLA DE
NORMALIZACION Y CERTIFICACION
ES

 

Objective:

OptIntegral project has been launched to develop advanced LED advertising displays using in-mould hybrid integration of TOLAE (Thin, Organic and Large Area Electronics) and photonics components.
The project will combine the intrinsic TOLAE benefits of thin lightweight bendable structures and in-mould integration with automated high reproducibility assembly, to produce a revolutionary optical design concept that brings better display resolution, lower costs and energy saving.

The aim of OptIntegral is to prove the viability of the technology, and demonstrate the flexibility, sustainability, and cost effectiveness of this revolutionary manufacturing process. This should enable a wide range of diverse LED display products to be manufactured competitively within the EU labour market.


 

 
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News and Events
Holografika will exhibit at GIANT Healthcare event
28-30 November 2017, London, UK
Read more
Event photos at Facebook
Holografika presenting on 2017 Display Summit
October 4-5, Rockwell Collins facility, Sterling, Virginia
Read more
SPIE. Digital Optical Technologies Conference
26-28 June 2017, Munich, Germany
Tibor Balogh CEO's presentation:
"VR versus LF"

Publication
"GPU assisted light field capture and processing" presentation by Holografika at GPU Day 2017
22-23 June 2017, Budapest, Hungary
Read more
Girls'Day at Holografika
27 April 2017, Budapest, Hungary
Read more (HUN)
Read more (ENG)
Photos at Facebook
Academy for All:
Tibor Balogh CEO's presentation:
"From Holografika to HoloVizio" (Youtube) [HUN]
Mindenki Akadémiája website
In the news:
"3D Displays" article in Photonics Spectra
including HoloVizio technology
Read article
Hungarian TV video report 
"Jön a holovízió, a valódi 3D tévé"
Tovább
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HoloVizio C80 glasses-free 3D cinema system
HoloVizio C80 glasses-free 3D cinema system
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