| Continuous
motion parallax |
The 3D image don't
"jump" between the views, horizontal perspective is perfect |
TRUE, horizontal only |  |
Limited |  |  |  |  |  |  |
True, also vertical |
True, also vertical |
True, also vertical |
True, also vertical |
True, also vertical |
True, vertical also possible |
| There's
no contradiction between eye-convergence and focusing |
No discomfort, seasickness or
disorientation |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| Voxels
can be individually addressed |
The
point of a given view does not move if the viewer is moving and is exactly
there where it seems to be |  |  |  |
Limited |
Limited |
Limited |
Limited |
Limited |  |  |  |  |  |  |  |
| Wide
viewing angle, optional viewing distance |
Collaborative use |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
Limited |
| No eye or head tracking used |
Not necessary to stand in one
point, free motion possible |  |  |
Limited |  |  |  |  |  |  |  |  |  |  |  |  |
| No
latency |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| No
invalid zones in the field of view |
The 3D image can be seen in the
entire field of view |  |
Not relevant |  |  |  |  |  |  |  |
Limited |  |  |  |  |  |
| The points can be generated
anywhere in the field of view |
Optional shaped objects or 3D
view can be visualized |  |
In a fixed position only |
In a fixed position only |
Limited |
Limited |
Limited |
Limited |
Limited |  |
Limited |  |  |  |  |  |
| Objects
could appear behind and in front of the display screen |  |  |  |
Limited with depth |
Limited with depth |
Limited with depth |
Limited with depth |
Limited with depth |  |  |  |  |  |
Only with supplementary optics |  |
| Ability
to show hidden edges |
Wide scale of displayed images,
textures vs. wire frame images only |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| Direction
selective light emittance of each pixel |
Window-like view, all light
beams are present as in natural view |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| Full
compatibility with optional software environment |
Ability to display any 3D
information and to use different 3D sw without restrictions |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| Compatible
with current displaying conventions |
Easy replacement of desktop 2D monitors |  |  |
Limited |  |  |  |  |  |  |  |  |  |  |  |
Limited |
| High refreshment rate possible |
Motion picture, interactivity |  |  |  |  |  |  |  |  |  |
Limited |
Limited |
Limited |  |  |  |
| Brightness |
Visibility under various ambient
lighting conditions |
Good |
Good |
Good |
Good |
Fair |
Limited |
Good |
Limited |
Good |
Limited |
Limited |
Limited |
Fair |
Good |
Good |
| Resolution
(X,Y) |
Clear, sharp pictures |
Good |
Good |
Good |
Fair |
Fair |
Fair |
Fair |
Fair |
Good |
Limited |
Limited |
Limited |
Good |
Good |
Limited by speckle |
| Depth
resolution (Z) |
Achievable depth of the 3D image |
Good |
Good |
Good |
Limited |
Limited |
Limited |
Limited |
Limited |
Limited |
Limited |
Limited |
Limited |
Not relevant |
Poor |
Good |
| Color
resolution |
True colours |
Good |
Good |
Good |
Good |
Good |
Good |
Good |
View number dependant |
Fair |  |
Poor |
Poor |
Good |
Limited |
Good |
| Practical
display sizes |
System can be built from small
to large sizes |
Any |
Any |
Any |
Any |
Any |
Any |
Any |  |  |
Limited |
Limited |
Limited |
|
Any |
Limited |
| No
moving parts |
Reliability, proper lifetime,
mobile applications, no noise |  |  |
True/Not true |  |  |  |  |  |  |  |  |  |  |  |
True/Not true (Scanning) |
| Vision
safe tehcnology? |
3D image generation may involve
methods which could be dangerous to human eye, casue strains or disconforts. |  |
Eye strain |
Overlapping reality |
View number dependant visual strains |  |  |  |
Laser and plazma radiation |
Spinning hazard |
Spinning hazard |  |  |
Laser |